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The Typhoon is a superposed loaded "shotgun/submachine gun"-hybrid Metal Storm-type weapon system featured in Crysis 3.

Specifics[]

The Typhoon features a 720-round tube-like chamber magazine that supports extreme 30,000 rpm rate of fire that drains said magazine very quickly. It is first seen in the Crysis 3 E3 2012 demo (with a reflex sight mounted).

Typhoon Crysis3 Well..

Players are able to carry two whole magazines (a total of 1440 rounds). Compared to the Mk.60, the Typhoon is a man-portable "minigun" that sacrifices accuracy, range, and individual stopping-power for an extreme shot-density, volume of fire, and multi-target suppression capability. This highly destructive weapon system was designed for decimating hordes of Ceph infantry and dropships in a matter of seconds. The dense spread of projectiles, at least at shorter ranges, makes it extremely probable to "critical hit" an enemy's most vulnerable or unarmored spots; even when not aimed at.

Tactics[]

As one would expect, the typhoon absolutely dominates up close and personal, where it's able to shred through hordes of enemies with ease thanks to its focused damage, massed projectiles hammering enemy weak points, and area of effect damage from each individual projectile, but even at relatively short distances, flaws become apparent. Past 20 meters, accuracy is almost non-existent, it's rather difficult to control while hip firing, leading the projectiles can be tricky, and while the damage falloff from range isn't significant, the projectiles tend to spread out far too much to realistically place effective damage on stationary targets - let alone moving ones. If an elevated position's available, and you have a lot of patience and ammo, it's possible to use it as a makeshift sniping weapon, though this is quite obviously a waste of ammunition. A short burst of roughly 8 rounds at close range is typically enough to kill most C.E.L.L operatives, with the exception of enforcers, who can occasionally tank upwards of 30 rounds. At first glance, the typhoon looks like a rather overkill and wasteful weapon, but players with a bit of trigger discipline will find it to be extremely efficient and dependable.

Unique to the typhoon, toggling semi-auto realigns the barrels, turning the weapon into a very powerful shotgun, each trigger pull launching 36 rounds as a focused 'shotgun blast,' amplifying the area of effect damage to the point where entire squads of enemies can be killed with a single burst - provided enemies are clumped together - as well as bestowing the typhoon with some emergency utility at medium range.

Attachments[]

Stats[]

Accuracy: 4

Rate of fire: 10

Mobility: 7

Damage: 8

Range: 2

Stability: 3

Trivia[]

  • The Typhoon seems to function using electronically initiated superposed load technology (multiple projectiles loaded nose to tail in a single gun barrel with propellant packed between them), similar to weapon prototypes designed by Metal Storm Limited. However, the Typhoon most likely incorporates both electromagnetic and Metal storm technologies. As shown in "the 7 wonders of Crysis 3: Episode 4" pellets are stored inside the tube-like chambers without any propellant between them. The magazine itself is divided into two sections: tube-like chambers containing pellets and the battery. Electromagnetic nature of the Typhoon was also confirmed by the Crytek's description of this weapon: "This epitome of human-designed weapons technology uses electromagnetic technology to fire 500 rounds a second." It's simply a Gauss submachine gun combined with improved multiple barrel technology similar to the Metal Storm's solution.
  • In the 7 Wonders of Crysis 3 video Prophet mentions that the Typhoon was created to "hit the Ceph and hit them hard." He also mentions that it is the culmination of 2000 years of human warfare.
  • It may be the counterpart of the 'Hurricane' minigun.
  • Its appearance seems to have drawn inspiration from the FN-P90 submachine gun.
  • In Crysis 3 multiplayer, the Typhoon only carries a magazine of 500 rounds, likely for balancing reasons 

Gallery[]

Weapons in Crysis 3
Secondary M12 NovaHammer IIAY-69Majestic-Six
Sub-Machine Guns Feline X3TyphoonK-Volt
Assault Rifles SCAR Mod 2GrendelSCARAB Mod 2FY71MTakedownClaw
Sniper Rifles DSG-1Predator BowGauss Sabot Gun
Shotguns Alpha JackalMarshallRhino
Heavy Mk.60 MOD 0L-TAGO.G.R.X-43 MIKE
Explosives M17 Frag GrenadeM19 EMP GrenadeM34 FlashbangJAWREX ChargeSwarmer
Support Bolt SniperIncineratorPinch RifleReaper CannonX-PACHMGAGL
Melee KnifeFistsShield
Attachments
Barrel attachments BayonetMatch BarrelMuzzle BrakeSilencer
Scope Iron SightsAssault ScopeLaser sightReflex SightSniper scopeTech Scope
Under Barrel attachments Extended ClipDual MagazineForegripGauss attachmentGrenade LauncherHolographic decoy • Mini Typhoon
Skin Standard • C.E.L.L.
[Source]
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