Homing Missile Launcher
|Damage Per Hit||
4 Missiles at the same time
Low to Very High
Alien Homing Missiles
Smart Missiles are rounded, electrical missiles that guide themselves toward targets. Upon impact, the missiles will explode electrically, like plasma. The launchers are not clearly seen because they are mounted on the Red Hunter's "horns". While launching, the "horns" will pitch, upon reaching a decent degree, they begin launching missiles.
- These missiles are destructible, but trying to shoot them can be wasteful. PAX gun and tactical attachment shots are recommended, because they have unlimited ammo.
- Running around is another good choice because the missiles may explode on the ground away from the player. The missiles are highly accurate so you may take some damage even while running. Also the Speed Mode makes you vulnerable to attacks from other Ceph aliens.
- Because of the high launch altitude, it is possible to take cover under a building with a roof or even behind some walls.
|Weapons of Crysis, Crysis Warhead, and Crysis Wars|
|Sidearms||AY69 Micro Machine Gun · Fists · Pistol|
|Assault Weapons||FY71 · Gauss Rifle · Grenade Launcher · Minigun · Molecular Accelerator · Molecular Arrestor · PAX · Precision Rifle · SCAR · Shotgun · Submachine Gun|
|Explosives (non-grenades)||Anti-Tank Mine · C4 · Claymore · LAW · TAC Gun|
|Grenades||Flashbang · Frag Grenade · Nano Disruptor · Smoke Grenade|
|Non-equippable||Alien Beam · Autocannon · Gravity Bomb Launcher · Gauss Cannon · Shi Ten · Singularity Cannon · Smart Missiles · TAC Cannon · Tank Cannon|