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The Superior Combat Assault Rifle, or SCAR, is the primary assault rifle for United States Marine Corps and the US Army Special Forces of 2020. The player is equipped with a SCAR in the beginning of Crysis and Crysis Warhead. The SCAR also appears as a common assault rifle in Crysis 2 alongside the SCARAB. It also appears in Crysis 3 (as the SCAR Mod 2); the SCAR is available in the multiplayer modes for all three games.

HistoryEdit

The SCAR was introduced in 2018 by Scrutch Industries, a US-based company, and fielded into the U.S. military and special forces units. The SCAR utilizes the 6.8 Remington SPC round rather than the 5.56x45mm NATO round that most countries are using which allows for a larger magazine capacity and has no effect on combat effectiveness. This is quite strange however, as the 6.8 (as seen in in-game textures) is a lot larger than the 5.56 and quite a bit more powerful. According to MyCrysis, the SCAR is part of the Superior Combat Assault Rifle family, which consist of the SCARE sniper variant, the SCAR, the SCARAB and the CLAW.

It appears to have replaced the M16 rifle as the main service rifle in the U.S Military. However, a remark by a Marine in the Crysis 2 mission "In the Deep End" implies that the M16 is still in U.S service. Whether the M16 is still the primary service rifle and the SCAR has a limited role or vice versa is anyone's guess. The SCAR has most likely replaced the M16 entirely by the events of Crysis 3, however.

SCAR VariationsEdit

By the year 2023, the SCAR had switched to a smaller, custom "4mm SCAR" round and become the weapon of choice with the US Armed Forces, resulting in different variations:

  • The basic SCAR, which is a general purpose assault rifle, and is similar to the Heckler and Koch G36/XM8. General rifle for regular infantry use. It replaced the M16 as the standard-issue rifle of the U.S Armed Forces.
    • The SCAR Mod 2 appears in Crysis 3, it may have slight improvements over the original SCAR, most notably the ability to mount more attachments some of which were not available in Crysis 2 but is in Crysis 3.
  • The SCARAB, which is a carbine variant of the SCAR for special forces and police use adds compactness without decreasing combat effectiveness. Similar in use to the M4A1 Carbine, and has presumably its successor carbine.
  • The SCAR-E, is the sniper variant.

SpecificsEdit

The SCAR holds 40 rounds per magazine, (1 additional round can be chambered, allowing 41 rounds maximum), and the player can carry 280 rounds as maximum ammo in reserve (160 rounds in Crysis 2). It is capable of both fully-automatic and semi-automatic fire, and can fire tranquilizing darts (with tactical attachment: only available in Crysis and Crysis Warhead) and rifle grenades (with grenade launcher attachment). It is accurate enough to be effective at medium to long range, and has a decent rate of fire in fully automatic mode.

Crysis and Crysis WarheadEdit

SCAR
SCAR
Production information
Manufacturer

Scrutch Industries

Model

SCAR

Type

Assault rifle

Technical specifications
Damage Per Hit

75

Magazine Size

40+1 rounds

Maximum Ammunition

41+280 rounds

Fire Mode

Fully-automatic, semi-automatic, under-barrel attachment

Operation

Gas-operated, rotating bolt

Rate of Fire

700 rpm

Ammunition specifications
Ammunition Type

6.8x43mm

Usage
Affiliation

United States

[Source]



The SCAR is readily available from the start, though the lack of ammunition may cause players to abandon it early on. The weapon can mount all of the attachments except for incendiary ammo. It is used, without any attachments, by all USMC soldiers, and with attachments by Raptor Team. Ammo is quite scarce, the first time many will encounter a large source of ammo is the beginning of Assault, though there are smaller amounts of SCAR ammo in previous levels, dropped by dead Raptor Team members.

AdvantagesEdit

  • Very versatile, being able to use almost every rifle-based weapon attachment excluding the FY71-exclusive Incendiary Ammo.
  • Can outperform the FY71 in a straight firefight from in damage per second and accuracy.

DisadvantagesEdit

  • Ammo is incredibly rare until late in the game on the level Exodus.
  • The high rate of fire further makes ammo that much more scarce unless firing in short bursts or in semi-automatic mode.

AttachmentsEdit

Crysis 2Edit

SCARmk20
SCAR
Production information
Manufacturer

Scrutch Industries

Model

SCAR

Type

Assault rifle

Technical specifications
Damage Per Hit

x

Magazine Size

40 + 1

Maximum Ammunition

160

Fire Mode

Fully-automatic, semiautomatic, under-barrel attachment

Operation

Gas-operated, rotating bolt

Rate of Fire

700RPM

Ammunition specifications
Ammunition Type

4mm SCAR Sabot

Usage
Affiliation

United States

[Source]



The SCAR returns from Crysis, alongside its carbine variant, the SCARAB. It performs the similarly to the SCARAB, although it cannot mount the same attachments. Ammunition is no longer a problem since almost all CELL soldiers carry it, if not then ammo can be replenished from supply crates. The SCAR is first available in the mission Road Rage.

AdvantagesEdit

  • As in Crysis, it is again very versatile, being well-suited to combat at all ranges.
  • Ammo is now very common.

DisadvantagesEdit

  • It can no longer be suppressed. The SCARAB is better suited to the close combat and stealth roles than the SCAR.

AttachmentsEdit

StatsEdit

  • Accuracy: 5
  • Rate of fire: 7
  • Mobility: 5
  • Damage: 4
  • Range: 5

Crysis 3Edit

Crysis-3-weapon-screen-03
SCAR Mod 2
Production information
Manufacturer

Scrutch Industries

Type

Assault Rifle

Technical specifications
Magazine Size
  • 40 + 1
  • 80 + 1 with Extended Ammo Box
Fire Mode
  • Automatic
  • Semi-automatic with single-shot
Rate of Fire

700RPM

Ammunition specifications
Ammunition Type

4mm Sabot

Usage
Era(s)

2040s

Counterpart

HK G36/XM8

Affiliation

CELL

[Source]



The SCAR returns in Crysis 3 as the "SCAR Mod 2", with a few changes from Crysis 2, notably being the ability to accept more attachments than in Crysis 2.

SingleplayerEdit

The SCAR Mod 2 is common among CELL troops early to mid game. Similar to the Crysis variant, it can be equipped with a Silencer and Sniper Scope. The weapon can accept extended mags that increase ammo capacity to eighty (plus one in the chamber). It can be used from a makeshift LMG or sniper depending on the attachments.

Having a large number of attachments comes at the price of not having special ammunition unlike the Hammer and FY-71, but can get the player through the game due to its variety of attachments.

MultiplayerEdit

In multiplayer the SCAR Mod 2 is unlocked at Level 27.

AttachmentsEdit

ScopeEdit

Under-BarrelEdit

BarrelEdit

GalleryEdit

TriviaEdit

Crysis and Crysis WarheadEdit

  • In Crysis Warhead, the SCAR has Woodland camouflage applied to it.
  • Pre-release materials and literature portrayed the SCAR as the most customizable weapon in the game. However, the FY71 is more customizable than the SCAR, as it can use all of the SCAR's attachments and Incendiary Ammo.
  • Incendiary ammo exists for the SCAR, but is never used or shown in either singleplayer or multiplayer.
  • There is another variant of the SCAR dubbed the "Alpha SCAR", which is seen being used during the Crysis Demo video. The "Alpha SCAR" is usable through player-made modifications.
  • In the novel by Nikolas Wolff, the SCAR is chambered in standard 5.56x45 mm NATO Round and the rate of fire is stated to be 850+. This maybe the specifics of the "Alpha SCAR" (mentioned above). Also, apparently, a SCAR-Model is in development which can be adapted to different calibers. However, the weapon is not present in Crysis 2. It is possible that development had not finished.
  • In the console versions of the first Crysis, the SCAR's iron sights are changed from "open" iron sights to the "closed" aperture sight, the same one seen on the SCAR in Crysis 2.
  • There is a hidden and unused ammo type called "tag bullet" for the SCAR that allows the player to tag any AI they shoot at on the radar and map.

Crysis 2Edit

  • In the beta version of the game, the SCAR could be silenced.
  • Again, like its Crysis predecessor, the SCAR is the standard firearm for the US marines encountered by Alcatraz; these generally use the "Ranged SCAR", a SCAR equipped with an assault scope.
  • The SCAR's type will change depending on the attachments: the Ranged SCAR is a SCAR mounted with an assault scope and the Demolition SCAR is a SCAR mounted with an assault scope and grenade launcher (or only a grenade launcher).
  • A variant now exists of the SCAR, called the SCARAB .
  • The SCAR is also generally mistaken for the SCARAB or vise versa, as the firing sound, shape, ammo capacity, and rate of fire are almost indistinguishable in the heat of combat; though both serve a similar purpose.
  • Visually, the SCAR shares a similar appearance to the HK G36/XM8.
  • Outside of its resemblance in name, the Crysis-SCAR family of rifles may be influenced by the real-world SCAR rifle family - both families of rifles have a mainline assault rifle model, a lighter-caliber and more compact carbine variant and a sniper rifle variant, as well as further branch models for special applications. However, they differ mainly in the cartridge size and magazine size.

See alsoEdit

Weapons of Crysis, Crysis Warhead, and Crysis Wars
Sidearms AY69 Micro Machine Gun · Fists · Pistol
Assault Weapons FY71 · Gauss Rifle · Grenade Launcher · Minigun · Molecular Accelerator · Molecular Arrestor · PAX · Precision Rifle · SCAR · Shotgun · Submachine Gun
Explosives (non-grenades) Anti-Tank Mine · C4 · Claymore · LAW · TAC Gun
Grenades Flashbang · Frag Grenade · Nano Disruptor · Smoke Grenade
Non-equippable Alien Beam · Autocannon · Gravity Bomb Launcher · Gauss Cannon · Shi Ten · Singularity Cannon · Smart Missiles · TAC Cannon · Tank Cannon
[Source]


Weapons in Crysis 2
Sidearms M12 NovaHammerAY69Majestic
Sub-Machine Guns FelineK-Volt
Assault Rifles SCARGrendelSCARAB
Sniper Rifles DSG-1Gauss RifleSCARE
Shotguns JackalMarshall
Heavy MK60 Mod 0L-TAGX-43 MIKEHMG
Explosives M17 Frag GrenadeM34 Flash BangJAWC4Swarmer
Melee Knife
Attachments
Sidearm attachments FlashlightLaser PointerSilencerExtended Clip
Assault weapon attachments SilencerExtended ClipLight ShotgunGrenade LauncherGauss AttachmentHolographic DecoyAssault ScopeFlashlightReflex SightLaser Pointer
Other attachments Sniper Scope
[Source]


Weapons in Crysis 3
Secondary M12 NovaHammer IIAY69Majestic-Six
Sub-Machine Guns Feline X3TyphoonK-Volt
Assault Rifles SCAR Mod 2GrendelSCARAB Mod 2FY71MTakedown
Sniper Rifles DSG-1Predator BowGauss Sabot Gun
Shotguns Alpha JackalMarshall
Heavy MK60 Mod 0L-TAGO.G.R.X-43 MIKE
Explosives M17 Frag GrenadeM19 EMP GrenadeM34 Flash BangJAWREX ChargeSwarmer
Support Bolt SniperIncineratorPinch RifleReaper CannonX-PAC
Melee KnifeFists
Attachments
Barrel attachments Iron SightsMatch BarrelMuzzle BrakeSuppressor
Scope Assault ScopeLaser SightReflex SightSniper ScopeTech Scope
Under Barrel attachments Extended ClipForegripGauss attachmentGrenade LauncherHolographic Decoy • Mini Typhoon
Skin Standard • CELL
[Source]

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