Nanosuit
From Crysis Wiki
The "Nano-Muscle Suit", or Nanosuit, is one of stand-out elements of Crysis. These million-dollar suits allow superhuman feats when used to their full potential. Raptor Team, Eagle Team, & Hawk Team, are three 5 man special unit Delta Force teams which include the player-controlled characters Nomad & Psycho, they are equipped with Nanosuits. Some elite KPA have been observed with Korean versions which are identical in function, although they are referred to as "cheap knock-offs" by Nomad.
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[edit] Modality
The foremost function of the Nanosuit is its ability to dedicate its energy supply to a specific function which ultimately augments certain properties of the wearer.
The nanosuit has four modes, which are as follows:
- Armor
- Strength
- Speed
- Cloak
The specific properties of each mode are described in this article.
[edit] Armor
Armor mode diverts the limited-capacity regenerative energy supply of the Nanosuit into absorbing the kinetic energy of incoming projectiles and other damaging forces, such as hazardous levels of heat.
While the Nanosuit is constantly regenerating any damage to the wearer's physiology, this regenerative process occurs the fastest in Armor mode.
In Armor mode, the energy supply of the Nanosuit only depletes in the process of protecting incoming fire or the effects of other hazards to biological life that face the player. When not under any biological threat, the energy reserves of the suit will ultimately return to 100%.
Armor mode is commonly used in the absence of the need to use any other mode, as the protection it provides can be the difference between life and death when faced with unexpected threats.
[edit] Strength
In Strength mode, the wearer's muscular strength is greatly increased. Thrown objects are thrown with significantly more force, melee attacks become much stronger and forceful, and the user can jump superhuman heights, allowing them to scale rocky terrain and the like with unprecedented ease.
Strength mode also enhances the accuracy of the users shooting by reducing sway and recoil, allowing the user to manage automatic firearms such as a handheld minigun with greater ease.
In Strength mode, the energy supply of the Nanosuit is depleted when the effects of Strength mode are particularly called upon; there is significant energy drain when jumping and performing melee attacks. Shooting causes a minor energy drain. Inaction (standing or walking) in Strength mode will ultimately result in full energy reserves.
- Strength mode is generally used to scale heights and can be used to gain quick access to the roofs of buildings. Use of Strength mode is also advisable when accuracy is critical or when performing melee attacks.
[edit] Speed
In Speed mode, power is diverted to increasing the dexterity of the user, allowing them to make quicker motion and cover more ground in less time. The power of the suit's "hydro-thrusters" is also increased while in Speed mode, and thus the user will still move at an increased speed even while in zero-gravity environments.
The 'sprint' function of Speed mode allows the entire energy reserve of the Nanosuit to be diverted into a short but extremely fast movement.
The increased dexterity of Speed mode also allows the user to reload firearms and prepare heavy weapons at an increased speed.
Since the user can perform melee attacks faster when in Speed mode, the damage rendered from melee attacks in a given time period ultimately increases with Speed mode. However, Strength mode is advised for single, powerful melee attacks.
When in Speed mode, only the Sprint function and melee attacks depletes the energy reserves of the Nanosuit. As long as the user is not sprinting, suit energy reserves will ultimately reach 100%.
It is advisable to use Speed mode and its associated Sprint function when attempting long jumps or when ascending steep slopes that are too steep to scale with Strength mode. This is opposed to Strength mode, which is more appropriate for high jumps.
[edit] Cloak
The Cloak mode of the Nanosuit activates an extremely convincing chameleon-style camouflage that makes the player almost invisible. Also, noise created by the wearer's movement is drastically reduced. Only relatively close scrutiny or a sharp ear can identify a Nanosuit in Cloak mode, seen only by slight diffraction of the light passing 'through' the user, and a slight blue glow visible in certain lighting conditions.
The Cloak, as an unfortunate side effect of its functioning, emits high-pitched noise on the boundaries of those frequencies audible to human ears, generally audible only to younger ears. Usually unnoticeable, a trained ear can recognize the sound as warning of proximity to a Nanosuit user.
The Cloak is a demanding function that ultimately reduces the energy reserves available, and therefore cannot be sustained indefinitely. While a stationary user can make use of the Cloak mode for over a minute, motion causes a much more rapid drain on the energy reserves of the Nanosuit; the faster the user moves, the faster the drain. If the suit's energy reserves drops below ten, Cloak will deactivate and the suit will switch to Armor mode. If you attempt to activate Cloak while energy is below ten, it will immediately deactivate and Armor mode will be activated instead. The shock of firing a weapon (or preforming any attack, such as throwing a grenade) is sufficient to completely and instantly drain the energy reserves of the Nanosuit, resulting in the immediate deactivation of Cloak mode and the switch to Armor mode.
While Cloak mode greatly reduces the chance of an enemy hitting the user, any incoming fire received will cause direct damage to the user's physiology, as no power is provided to the Armor functions of the suit while engaged.
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[edit] Non-Modal Functions
The Nanosuit incorporates its own radio equipment, allowing for hands-free voice and/or video communications.
The Nanosuit incorporates an internal oxygen supply for underwater diving. The Nanosuit can recycle air for approximately one minute before it's energy starts to drain. If energy reaches zero, the user will start to take damage. It automatically recharges when in the normal atmosphere.
The Nanosuit also incorporates connectivity to a military network, allowing the suit to display critical information on its HUD. This information includes a topographic GPS map of the area, complete with objective pinpoints and descriptions and radar integration that identifies allied and known enemy units. Computers can interface with the Nanosuit in order to access this network. Also, information about the Nanosuit, such as the suit's and user's vital signs, can be accessed from the network
The Nanosuit is capable of recording audiovisual and environmental data, allowing the user to document whatever circumstances he encounters. It will also maintain body temperature if it detects critically suboptimal temperatures in the surrounding environment.
The Nanosuit also incorporates an array of "hydro-thrusters" that allow increased maneuverability when submerged. This functionality permits the Nanosuit to move in a zero gravity environment by utilizing the gas of the atmosphere as reaction mass. It would not permit the suit to function in an airless environment such as space however.
To prevent Nanosuit technology from entering enemy hands should the user die, the Nanosuit is designed to disintegrate or "vaporize" on the command of a remote control, usually in the possession of commanding officers such as Prophet. The disintegration the suit also results in the disintegration of the corpse inside, theoretically providing a way to kill the soldier for whatever reason.
[edit] Korean Nanosuits
It is revealed early in the game that North Korea has successfully produced Nanosuits. Despite being called "cheap knock-offs" by Nomad, Korean Nanosuits are (to our knowledge) identical to American ones in terms of function, possessing all four modes (Armor, Strength, Speed, and Cloak). The difference between the two versions are both their appearance and noises: the American Nanosuit is black and resembles the human muscular system, while the Korean version looks more like a camouflage battle suit. Also, American suits have red visors, while Korean suits have yellow-orange visors; While the American nanosuit is completely silence in operation, in single player if one move close enough to a Korean Nanosuit trooper, an small electronic noises could be heard.
Officers such as Kyong and Lee wear no helmets, and also have officer decorations of them.[edit] Anti-Nanosuit Weaponry
The discovery of the Korean Nanosuits was a shock to U.S. military intelligence (for good reason: they're extremely resilient, requiring two sniper bullets to the head or four shotgun blasts at extremely close range for a kill), as evident by the creation of an EMP Grenade specifically made to target Nanosuits. It drains all the power from the suit, disables the ability to toggle suit modes, and disrupts the HUD during the time the wearer is in the EMP field. This field effectively makes enemy Nanosuit soldiers as vulnerable as any other grunt.
[edit] Multiplayer
Energy consumption of most of the Nanosuit functions has been increased for multiplayer gameplay (with the exception of Speed mode, which has reduced energy consumption). Tactics that may be fruitful in singleplayer gameplay may not be fruitful in multiplayer.
[edit] Trivia
- In both Crysis and Crysis Warhead, early in the game in village buildings you can find magazines with a US Nanosuit on the front page. What's interesting about this is that both the American and North Korean nanosuits are supposed to be "classified" and "unknown to the public".
