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The MK.60 MOD 0 is a Medium machine gun featured in Crysis 2 and Crysis 3.

Overview[]

The MK.60 MOD 0 is made by the Camarillo Solutions. It causes medium-high damage to Ceph units thanks to the 7.62x51mm NATO rounds it uses and is fairly useful against stronger Ceph, such as Ceph Devastators. When an enemy is shot by the MK.60, they are more prone to brief incapacitation by playing a short hurt animation and flying through the air, much like the Majestic and Hammer.

Specifics[]

Built by Camarillo Solutions, the belt-fed MK.60 serves as a medium/light machine gun. It has a fairly high recoil, but this is compensated by its damage, magazine size, and decent rate of fire. It is considered by many to be the best weapon against Heavies and even Pingers. This weapon is first found In Dark Heart and lastly found in Masks Off.

The MK60 remains largely the same in Crysis 3, receiving a slight reload decrease and moderately better hip fire accuracy. It's notable for being one of few weapons with access to the tech scope attachment, and its combination of long effective range and highly damaging, moderately armor piercing cartridge makes it a very efficient and valuable weapon in the singleplayer campaign, since even human enemies are far more armored than previous games.

Attachments[]

Stats[]

Accuracy: 5

Rate of fire: 7

Mobility: 4

Damage: 7

Range: 5

Gallery[]

Trivia[]

  • The MK.60 MOD 0 first appears in the mission "Dark Heart."
  • The Manufacturer of the weapon is named after Nathan Camarillo, the executive Producer of Crysis 2.
  • In Crysis 3, the reloading time is slightly shorter than in Crysis 2.
  • Despite being a medium machine gun, CELL operatives will often scream "HMG!" during single-player.
  • The MK.60 MOD 0 Bears a resemblance to the FN M249 SAW and the Saco Defence/US Ordnance M60.
  • Judging by the fact that this weapon looks very similar and is named so similarly to the M60,it could be a fictional liscense built M60 named the MK60 MOD 0 by Camarillo Solutions.
Weapons in Crysis 2
Sidearms M12 NovaHammerAY-69Majestic
Sub-Machine Guns FelineK-Volt
Assault Rifles SCARGrendelSCARAB
Sniper Rifles DSG-1Gauss Rifle
Shotguns JackalMarshall
Heavy Mk.60 MOD 0L-TAGX-43 MIKEHMG
Explosives M17 Frag GrenadeM34 FlashbangJAWC4Swarmer
Melee Knife
Attachments
Sidearm attachments FlashlightLaser sightSilencerExtended Clip
Assault weapon attachments SilencerExtended ClipLight ShotgunGrenade LauncherGauss attachmentHolographic DecoyAssault ScopeFlashlightReflex SightLaser sightIron Sights
Other attachments Sniper scope
[Source]


Weapons in Crysis 3
Secondary M12 NovaHammer IIAY-69Majestic-Six
Sub-Machine Guns Feline X3TyphoonK-Volt
Assault Rifles SCAR Mod 2GrendelSCARAB Mod 2FY71MTakedownClaw
Sniper Rifles DSG-1Predator BowGauss Sabot Gun
Shotguns Alpha JackalMarshallRhino
Heavy Mk.60 MOD 0L-TAGO.G.R.X-43 MIKE
Explosives M17 Frag GrenadeM19 EMP GrenadeM34 FlashbangJAWREX ChargeSwarmer
Support Bolt SniperIncineratorPinch RifleReaper CannonX-PACHMGAGL
Melee KnifeFistsShield
Attachments
Barrel attachments BayonetMatch BarrelMuzzle BrakeSilencer
Scope Iron SightsAssault ScopeLaser sightReflex SightSniper scopeTech Scope
Under Barrel attachments Extended ClipDual MagazineForegripGauss attachmentGrenade LauncherHolographic decoy • Mini Typhoon
Skin Standard • C.E.L.L.
[Source]
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