Gaming
 

LAW

From Crysis Wiki

Missile launcher preloaded with 3 missiles, disposed of when all 3 rounds are depleted. Can guide missile after fired with laser aiming module.

LAW
Damage

300, AI 200

Magazine Size

3, Discardable

Maximum Ammunition

3

Used by

KPA, US


[edit] Tactics

The missile launcher is very effective at dealing with tanks and anything lighter, most effective weapon used to attack helicopters. The missile launcher can be guided by the laser on it you could fire a missile in the air and guide it down towards the target. The missile launcher is not so good as a close combat weapon as its unwieldy and slow to fire. Ammo is also scarce.
LAW

[edit] Advantages

Missile launcher has long range, it can fire a missile more than a kilometer away with good guidance. Its scope helps you in hitting a long range target. Its laser guidance makes you capable of performing artillery barrage, changing target, lure/alert your friends/enemies. With all its advantages combined, it is recommended for long range anti-vehicle work.

[edit] Disadvantages

Its missiles do not turn very well, and may hit some obstacles before hitting their targets. Its laser guidance exposes youself against enemy fire as you have to guide the missiles by yourself. Aircraft are the main threat, as they can dodge your missile and fight back very quickly, so fire another missile if you miss. Its ammunition is rare, although availiable in a relatively large number in several missions, like Onslaught.

Weapons in the Crysis series
Sidearms AY69 Micro Machine Gun · Fists · Pistol
Assault Weapons FY71 · Gauss Rifle · Grenade Launcher · Minigun · Molecular Accelerator · Molecular Arrestor · PAX · Precision Rifle · SCAR · Shotgun · Submachine Gun
Explosives (non-grenades) Anti-Tank Mine · C4 · Claymore · LAW · TAC Gun
Grenades Flashbang · Frag Grenade · Nano Disruptor · Smoke Grenade
Non-equippable Alien Beam · Autocannon · Gauss Cannon · Shi Ten · Singularity Cannon · Smart Missiles · TAC Cannon · Tank Cannon