Hurricane Minigun
From Crysis Wiki
The Hurricane Minigun, better known as Minigun, is a powerful chaingun like weapon used by Nanosoldiers on both the KPA and the US.
| Hurrrican Minigun | |
| Production information | |
| Manufacturer | |
| Model |
Hurricane |
| Type |
Minigun, Heavy Weapon |
| Cost |
250 prestige |
| Technical specifications | |
| Size |
Large |
| Damage Per Hit |
90, AI 40 |
| Magazine Size |
500 |
| Maximum Ammunition |
1000 |
| Fire Mode |
Full-auto |
| Ammunition Type |
--- |
| Operation |
electric |
| Rate of Fire |
1200 rounds per minute, 20 rounds per second |
| Muzzle Velocity |
1000 meters per second |
| Accuracy |
Low |
| Range |
Medium |
| Usage | |
| Era(s) |
1950s |
| Counterpart |
M134 (real world) |
| Counterweapon(s) |
Handheld MOAC |
| Affiliation | |
| [Source] | |
Contents |
[edit] Specifics
The Hurricane is a devastating weapon that can kill both light infantry and Nanosoldiers in seconds. The weapon has a massive 500 round clip making reloading a lesser worry (though it is still advised to keep you eye on your ammo). It has a blazing rate of fire that can pound the opposition with a hail of lead. It is arguably the most powerful non-explosive portable infantry weapon at disposal. Because of its weight, only one wearing a Nanosuit can weild it, even then the user is slowed down when carrying this weapon (the exception is during strength and speed mode). It is easier to maneuver with strength mode and speed mode is advised when on the move with this weapon.[edit] Advantages
It has the most rounds per reload and boasts incredibly fast firing speed. It is tremendously powerful and can rip through most enemies quickly, even Alien Scouts. It also has plenty of ammo (1000 total), although, you can still burn through it surprisingly fast.
[edit] Disadvantages
- The minigun slows the user down, making the user an easier target. Only one extra magazine can be carried (although one can argue that the amount of ammo per magazine compensates for it).
- When using speed mode to increase maneuverability, the enemy can exploit this to their advantage since the user will not be protected by armor mode. The minigun must also take about a second to spin up before it can fire. Ammo is rare, and is sometimes found in ammo caches and wielded by some KPA soldiers wearing nanosuits.
- The Hurricane minigun has low accuracy, making small targets and faraway targets hard to kill, and wasting more ammo. As it can only fire in hip, to aim would be nearly impossible in hard difficulty because cross hair is not available. The attachment of laser pointer help little because the laser point is hard to see in combat situations. While it is devastating in close range, SMG or AY69s maybe more effective because they allow one to aim, not to mention larger ammunition supply and no penalty on maneuverability.
[edit] Trivia
- The Hurricane's visual design is inspired by the American M134 Chaingun.
[edit] Notes
- Hurricane's barrel disappears when the player toggles third person mode then comes back to first person mode. It can be fixed by reselect the weapon or start rotating the barrel by firing.
| Weapons in the Crysis series | ||
| Sidearms | AY69 Micro Machine Gun · Fists · Pistol | |
| Assault Weapons | FY71 · Gauss Rifle · Grenade Launcher · Minigun · Molecular Accelerator · Molecular Arrestor · PAX · Precision Rifle · SCAR · Shotgun · Submachine Gun | |
| Explosives (non-grenades) | Anti-Tank Mine · C4 · Claymore · LAW · TAC Gun | |
| Grenades | Flashbang · Frag Grenade · Nano Disruptor · Smoke Grenade | |
| Non-equippable | Alien Beam · Autocannon · Gravity Bomb Launcher · Gauss Cannon · Shi Ten · Singularity Cannon · Smart Missiles · TAC Cannon · Tank Cannon | |
