Gaming
 

Hurricane Minigun

From Crysis Wiki

The Hurricane Minigun, better known as Minigun, is a powerful weapon used in Crysis.

Hurricane Minigun
Damage

Player 90, AI 40

Magazine Size

500

Maximum Ammunition

1000

Used by

KPA, US


Contents

[edit] Specifics

This weapon is the weapon with the most rounds per reload and rounds for carrying capacity (500 per magazine and 1 extra magazine is carried). It is arguably the most powerful non-explosive portable weapon at disposal. Because of its weight, the user is slowed down when carrying this weapon (the exception is during strength and speed mode). It is easier to maneuver with strength mode.
Hurricane Minigun

[edit] Advantages

It has the most rounds per reload and boasts incredibly fast firing speed. It is tremendously powerful and can rip through most enemies quickly, even Alien Scouts.

[edit] Disadvantages

  • The minigun slows the user down, making the user an easier target. Only one extra magazine can be carried (although one can argue that the amount of ammo per magazine compensates for it).
  • When using speed mode to increase maneuverability, the enemy can exploit this to their advantage since the user will not be protected by armor mode. The minigun must also take about a second to spin up before it can fire. Ammo is rare, and is sometimes found in ammo caches and wielded by some KPA soldiers wearing nanosuits.
  • The Hurricane minigun has low accuracy, making small targets and faraway targets hard to kill, and wasting more ammo. As it can only fire in hip, to aim would be nearly impossible in hard difficulty because cross hair is not available. The attachment of laser pointer help little because the laser point is hard to see in combat situations. While it is devastating in close range, SMG or AY69s maybe more effective because they allow one to aim, not to mention larger ammunition supply and no penalty on maneuverability.

[edit] Notes

  • Hurricane's barrel disappears when the player toggles third person mode then comes back to first person mode. It can be fixed by reselect the weapon or start rotating the barrel by firing.
Weapons in the Crysis series
Sidearms AY69 Micro Machine Gun · Fists · Pistol
Assault Weapons FY71 · Gauss Rifle · Grenade Launcher · Minigun · Molecular Accelerator · Molecular Arrestor · PAX · Precision Rifle · SCAR · Shotgun · Submachine Gun
Explosives (non-grenades) Anti-Tank Mine · C4 · Claymore · LAW · TAC Gun
Grenades Flashbang · Frag Grenade · Nano Disruptor · Smoke Grenade
Non-equippable Alien Beam · Autocannon · Gauss Cannon · Shi Ten · Singularity Cannon · Smart Missiles · TAC Cannon · Tank Cannon