Fandom

Crysis Wiki

Hard

597pages on
this wiki
Add New Page
Comments0 Share

Hard is a difficulty setting in Crysis. It is much more difficult than Normal.

DifferencesEdit

  • Enemies will not glow in the player's view
  • Players cannot control mounted guns while driving
  • The player's Nanosuit recharges at a slower rate
  • Koreans will have good accuracy and use cover often
  • Enemies only show up if marked by binoculars

Capablities Edit

Player Edit

  • Player's energy recharging delay is 1 second. Recharging to maximum energy takes 6 seconds in armor mode while stationary, 7 while moving, and 8 seconds in other Nanosuit modes
  • Player's health regeneration delay is 2.5 seconds. Regenerating to maximum health takes 15 seconds in armor mode while stationary, 25 while moving, 30 seconds in other Nanosuit modes, and 35 seconds in other Nanosuit modes while moving
  • Maximum strength recoil absorbation energy cost is 7
  • Players can - tag enemies with binoculars

AI Edit

  • They react realistically fast
  • Enemies have high accuracy
  • Enemies fire accurately against hiding position
  • Korean infantry speak English
  • They appear in the minimap upon being tagged by player

Game Edit

  • There is a grenade warning
  • Enemies do not glow when they hit the player
  • Many more enemies appear, especially in Warhead
Difficulty levels
Easy · Normal · Hard · Delta

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.