- "Burst firing its way into the Crysis universe, the Grendel is an assault rifle that packs a 3-shot punch you don't want to be standing in front of. Whether you want to get into the thick of it with burst fire or if you wish to sit back and pick off your enemies in semi-auto mode, the Grendel offers a variety of combat capabilities to suit almost any situation."
- —In-game description
96 (Crysis 2) 144 (Crysis 3)
3-shot burst or semi-automatic
|Rate of Fire||
6.8x43mm hollow point
Magpul ACR (real world counterpart), FN SCAR-H (real world counterpart)
The Grendel is a high-caliber battle rifle with immense stopping power. Developed by the Ukrainian corporation known as Lisunov Arms, the Grendel is the rifle of choice for a designated marksman to boost his/her effective range and destructive power. It features both semiautomatic and three-round-burst-fire modes. The Grendel fires a 6.8x45mm hollow point round. It can also fire armor-piercing rounds. Its modular design allows for easy customization to provide both short and long-ranged combat options. It has a magazine capacity of 24 rounds, and one additional round can be chambered. In Crysis 2, 120 rounds can be carried by the user, whereas 144 can be carried by the user in Crysis 3.
Grendels are ideal as a marksman rifle at medium to long ranges in semi-auto fire, where their high firepower more than offsets the slight increase in recoil. Burst fire is powerful at close range, but the lack of full auto fire, the limited fire speed between bursts, and the small magazine can make the user more vulnerable up close than if they were to use weapons such as the SCAR or SCARAB. The Grendel is capable of mounting a wide range of accessories just like its assault rifle counterparts, being configurable for almost any situation, though it cannot mount a silencer (except in multiplayer).
Grendels are particularly useful as all-range weapons against Ceph Troopers and a better option against Ceph in general due to the heightened armor of Ceph units. It first appears next to an ammo cache in a room underneath the elevated roadway on the way to the underground parking garage in the mission "Unsafe Haven".
Grendel has higher firepower and penetration but less accurate and higher recoil than SCAR, making it more effective for engaging Ceph rather than CELL, as Ceph has higher defense but (usually) less accurate while firing than CELL. As Grendel has high recoil, attaching Assault Scope or Sniper Scope with burst fire mode is not recommended, use semi-auto instead. In Crysis 3, using Match Barrel is recommended, due to the poor accuracy. Use Foregrip to help improve the stability in burst fire mode.
Rate of fire: 6
- Reflex Sight
- Assault Scope
- Laser Pointer
- Silencer (multiplayer only)
- Extended Clip (N. A. Crysis 2 Campaign)
- Grenade Launcher
- Light Shotgun
- Holographic Decoy
- The Grendel is first available to the player in the Crysis 2 mission "Unsafe Haven."
- If the player looks closely at the side towards the rear of the gun just under the tactical rail, he/she can see the lettering "USA ARMY".
- In singleplayer, the Grendel cannot have a silencer, but in multiplayer it can be equipped with one.
- With a silencer attached and single-shot mode selected, the Grendel sounds as if it is not suppressed when fired.
- The Grendel fires tungsten rounds as revealed by Alcatraz in Crysis: Legion.
- The Grendel seems to be the Weapon of choice for Leavenworth, a teammate of Alcatraz in the Submarine at the beginning of Crysis 2. Even if he is not seen firing or using it (because he dies after the submarine sinks at the beginning), he has Grendel Magazines in his pouches.
- The Grendel is the only burst-firing weapon in the Crysis 2.
- Like the SCARAB and unlike the SCAR, the iron sights are removed when an optic is attached.
- Visually, the Grendel shares a similar appearance to the Magpul ACR and FN SCAR-H.
- The name "Grendel" is a reference to the epic-poem "Beowolf." In the poem, the Grendel is a monster terrorizing Denmark and it is able to carry thirty men at a time (described as part of Cain's clan) it is eventually killed by Beowulf in hand-to-hand combat.
- Grendel is also a reference to the real-world 6.5mm Grendel cartridge, a round designed to compete with the 6.8mm SPC cartridge the Crysis Grendel fires.
- Technically, hollow point rounds are ineffective against hard targets (like armor, vehicles, and exo-skeletons). When hollow point bullets hit soft targets it "mushrooms" inside, causing a bigger and more destructive wound and making it harder to remove.
|Weapons in Crysis 2|
|Sidearms||M12 Nova • Hammer • AY69 • Majestic|
|Sub-Machine Guns||Feline • K-Volt|
|Assault Rifles||SCAR • Grendel • SCARAB|
|Sniper Rifles||DSG-1 • Gauss Rifle • SCARE|
|Shotguns||Jackal • Marshall|
|Heavy||MK60 Mod 0 • L-TAG • X-43 MIKE • HMG|
|Explosives||M17 Frag Grenade • M34 Flash Bang • JAW • C4 • Swarmer|
|Sidearm attachments||Flashlight • Laser Pointer • Silencer • Extended Clip|
|Assault weapon attachments||Silencer • Extended Clip • Light Shotgun • Grenade Launcher • Gauss Attachment • Holographic Decoy • Assault Scope • Flashlight • Reflex Sight • Laser Pointer|
|Other attachments||Sniper Scope|
|Weapons in Crysis 3|
|Secondary||M12 Nova • Hammer II • AY69 • Majestic-Six|
|Sub-Machine Guns||Feline X3 • Typhoon • K-Volt|
|Assault Rifles||SCAR Mod 2 • Grendel • SCARAB Mod 2 • FY71M • Takedown|
|Sniper Rifles||DSG-1 • Predator Bow • Gauss Sabot Gun|
|Shotguns||Alpha Jackal • Marshall|
|Heavy||MK60 Mod 0 • L-TAG • O.G.R. • X-43 MIKE|
|Explosives||M17 Frag Grenade • M19 EMP Grenade • M34 Flash Bang • JAW • REX Charge • Swarmer|
|Support||Bolt Sniper • Incinerator • Pinch Rifle • Reaper Cannon • X-PAC|
|Melee||Knife • Fists|
|Barrel attachments||Iron Sights • Match Barrel • Muzzle Brake • Suppressor|
|Scope||Assault Scope • Laser Sight • Reflex Sight • Sniper Scope • Tech Scope|
|Under Barrel attachments||Extended Clip • Foregrip • Gauss attachment • Grenade Launcher • Holographic Decoy • Mini Typhoon|
|Skin||Standard • CELL|