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Gauss Rifle

From Crysis Wiki

The GK8 Gauss Gun is a new weapon designed by the United States. Unlike the other weapons, it fires high-density alloys such as tungsten carbide and depleted uranium slugs that travel at eight times the speed of sound. It is primarily used by US soldiers, although members of the KPA are seen using captured Gauss Rifles in Warhead. It appears to be a bolt-action weapon, as the player tugs on a handle that is on the right side of the weapon between shots.

GK8 Gauss Rifle
Production information
Model

GK8

Type

Gauss Weapon, Battle Rifle, Assault Weapon

Cost

600 prestiges

Technical specifications
Size

Large

Damage Per Hit

500

Magazine Size

5

Maximum Ammunition

Crysis 25, Warhead 45

Fire Mode

Bolt-action

Ammunition Type

High density metal slug (probably depleted uranium)

Operation

Bolt

Rate of Fire

Low

Muzzle Velocity

10000 meters per second

Accuracy

Extreme

Range

Extreme

Usage
Era(s)

2020 (before and beyond)

Counterpart

DSG1 Precision Rifle

Counterweapon(s)

DSG1 Precision Rifle

Affiliation

United States

[Source]

Contents

[edit] Attachments

The Gauss can be equipped with the Scopes, Reflex Sight, and a Laser Pointer.


[edit] Tactics

The weapon is the best long-range weapon in the game; it can kill a non-Nanosuit-equipped target (and in multiplayer, even Nanosuit-equipped targets) in one shot, no matter where you hit him . Grab it as soon as you're first given the chance on the level Onslaught (Crysis) or Adapt or Perish (Crysis Warhead). Make sure you attach a Sniper Scope; it makes picking off enemies before you infiltrate much easier. Don't worry about enemies spotting the wave pattern the gun makes when it fires; the enemy will be dead by the time it appears. Even against Nanosuit-equipped enemies, the Gauss Rifle is still very effective; four to five shots bodyshots or one headshot is needed to kill one in Normal.

It is also very effective as an anti-alien weapon; it usually takes two to three shots to down any alien (even the large flying ones) on Normal. Make sure to grab one ASAP when you enter the alien-infested part of the game.

Its only downsides are its small magazine and lack of ammo before the island freezes over. Make sure to reload before firing to a target, or else you might have an awakened enemy taking shots at you while you're trying to reload if your magazine is low. Regarding the ammo, you need to prioritize your targets so that you don't run out of ammo. Generally, you should only kill enemies in guard posts and enemies near where you wish to infiltrate. The other enemies should be taken care of with your other weapons when you get inside the enemy's base.
Gauss Rifle

[edit] Advantages

The Gauss Rifle is an excellent anti-tank rifle that can disable hovercrafts, boats, lightly armoured vehicles, and heavily armoured koreans in a few shots. Its velocity is unsurpassable, hitting a target kilometers away with ease. It can also kill alien troopers in one shot and an alien scout in two shots (four in Warhead).It can kill a Nanosuit soldier in a single well placed headshot.

[edit] Disadvantages

The Gauss Rifle leaves a trail behind, which can reveal the sniper's position. It's the second rarest gun in Crysis as well as Crysis Warhead, as it's used by some U.S. Marines only (and some captured rifles are used by heavily armoured KPA in Crysis Warhead), which are rare in the game.

Weapons in the Crysis series
Sidearms AY69 Micro Machine Gun · Fists · Pistol
Assault Weapons FY71 · Gauss Rifle · Grenade Launcher · Minigun · Molecular Accelerator · Molecular Arrestor · PAX · Precision Rifle · SCAR · Shotgun · Submachine Gun
Explosives (non-grenades) Anti-Tank Mine · C4 · Claymore · LAW · TAC Gun
Grenades Flashbang · Frag Grenade · Nano Disruptor · Smoke Grenade
Non-equippable Alien Beam · Autocannon · Gravity Bomb Launcher · Gauss Cannon · Shi Ten · Singularity Cannon · Smart Missiles · TAC Cannon · Tank Cannon