The Foregrips an underbarrel attachment in Crysis 3.
Overview[]
Attaching a foregrip to your weapon counter-acts horizontal recoil, thus providing a far more stable, accurate weapon, even on the move. The disadvantages are a much slower draw time while switching from another weapon, and loss of the secondary fire mode. Attaching Foregrip with Muzzle Brake gives maximum stability, and will all but eliminate recoil on the SCAR 2 MOD and SCARAB MOD 2.
Tactics[]
It very useful for high-recoil rifles such as Grendel for sustained fire (burst fire mode), but largely limits the grendel to a medium range role.
Weapons in Crysis 3 | |
---|---|
Secondary | M12 Nova • Hammer II • AY-69 • Majestic-Six |
Sub-Machine Guns | Feline X3 • Typhoon • K-Volt |
Assault Rifles | SCAR Mod 2 • Grendel • SCARAB Mod 2 • FY71M • Takedown • Claw |
Sniper Rifles | DSG-1 • Predator Bow • Gauss Sabot Gun |
Shotguns | Alpha Jackal • Marshall • Rhino |
Heavy | Mk.60 MOD 0 • L-TAG • O.G.R. • X-43 MIKE |
Explosives | M17 Frag Grenade • M19 EMP Grenade • M34 Flashbang • JAW • REX Charge • Swarmer |
Support | Bolt Sniper • Incinerator • Pinch Rifle • Reaper Cannon • X-PAC • HMG • AGL |
Melee | Knife • Fists • Shield |
Attachments | |
Barrel attachments | Bayonet • Match Barrel • Muzzle Brake • Silencer |
Scope | Iron Sights • Assault Scope • Laser sight • Reflex Sight • Sniper scope • Tech Scope |
Under Barrel attachments | Extended Clip • Dual Magazine • Foregrip • Gauss attachment • Grenade Launcher • Holographic decoy • Mini Typhoon |
Skin | Standard • C.E.L.L. |
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