Fists
From Crysis Wiki
The player's fists can be used for melee attacks.
| Fists | |
| Damage |
80 |
| Magazine Size |
N/A |
| Maximum Ammunition |
User's durablity |
| Ammunition |
Primitive strenght |
| Used by | |
[edit] Specifics
The player can use their fists to attack enemies, similar to melee attacking with a weapon. Speed mode increases the rate at which punches can be delivered, though at the cost of seven energy. Strength mode greatly increases the damage of punches at the cost of twenty energy (ten on Warhead).
[edit] Advantages
When no other weapons are available, the player will still be able to use melee attacks. If the enemy is killed instantly, other enemies will not be alerted. Saves ammo.
[edit] Disadvantages
Dangerous to be close to enemies. In order to be effective, Armor mode cannot be activated, leaving the player much more vulnerable. Grabbing and throwing enemies may be preferable. It is rare to be without weapons in the game.
| Weapons in the Crysis series | ||
| Sidearms | AY69 Micro Machine Gun · Fists · Pistol | |
| Assault Weapons | FY71 · Gauss Rifle · Grenade Launcher · Minigun · Molecular Accelerator · Molecular Arrestor · PAX · Precision Rifle · SCAR · Shotgun · Submachine Gun | |
| Explosives (non-grenades) | Anti-Tank Mine · C4 · Claymore · LAW · TAC Gun | |
| Grenades | Flashbang · Frag Grenade · Nano Disruptor · Smoke Grenade | |
| Non-equippable | Alien Beam · Autocannon · Gauss Cannon · Shi Ten · Singularity Cannon · Smart Missiles · TAC Cannon · Tank Cannon | |
