EMP Grenade
From Crysis Wiki
| |
| EMP Grenade | |
| Damage |
20 (game file only), Nanosuit disabled with radius of 20, 10 in Warhead |
| Magazine Size |
AI 4, unlimited |
| Maximum Ammunition |
10 |
| Used by | |
An advanced grenade used by the KPA. They cause electro-magnetic pulse explosions that disrupt and disable any electronic devices neaby. It is unknown if US forces use them.
[edit] Description
The EMP grenade is a ball-shaped grenade, making it look different from other grenades and thus easier to avoid. EMP grenades explode into an electro-magnetic pulse that disrupts and disables electronic devices. It is a powerful anti-Nanosuit weapon since Nanosuits are disrupted and disabled for awhile as well as having a broken HUD, giving the wearer much more problems. It is rare in the game, and only found in Crysis Warhead singleplayer.
[edit] Tactics
- Throwing it while the enemy is unaware is a good tactic, as you can move in for an easy kill.
- Aliens in Warhead are affected by EMP grenades, use them, they will disable normal troopers instantly.
[edit] Notes
- Alien Troopers are only affected in Warhead.
- Its model name is the Transceiver, and its in-game name is the NanoDisruptor.
| Weapons in the Crysis series | ||
| Sidearms | AY69 Micro Machine Gun · Fists · Pistol | |
| Assault Weapons | FY71 · Gauss Rifle · Grenade Launcher · Minigun · Molecular Accelerator · Molecular Arrestor · PAX · Precision Rifle · SCAR · Shotgun · Submachine Gun | |
| Explosives (non-grenades) | Anti-Tank Mine · C4 · Claymore · LAW · TAC Gun | |
| Grenades | Flashbang · Frag Grenade · Nano Disruptor · Smoke Grenade | |
| Non-equippable | Alien Beam · Autocannon · Gravity Bomb Launcher · Gauss Cannon · Shi Ten · Singularity Cannon · Smart Missiles · TAC Cannon · Tank Cannon | |

