|Armored Personnel Carrier|
Armored personnel carrier, infantry fighting/combat vehicle, amphibious assault vehicle
Driver, 6 passengers
Primary: 300 Secondary: 6
35 mph (56 kph) 40 mph (64 kph) maximum
Bradley IFV (real world counterpart/base)
Armored personnel carriers are heavily armored transport and combat vehicles. Certain APCs are amphibious.
APCs resemble tanks except they are shorter in length and have a higher profile - possessing a more box-like shape. The turret of the APC is also smaller and armed with a missile launcher on it's side.
In Crysis 2, there are 2 kinds of APCs; the ICV (Infantry Combat Vehicle) and the APC. The ICV is Equiped with homing anti-armor missles, anti-tank gun and an HMG. While the regular APC is only equipped with an HMG.
The primary armament is a rapid-fire autocannon that can tear through lightly armored vehicles and infantry with ease. The secondary armament is an anti-tank missile launcher, which is highly effective against all heavily armored vehicles.
APCs in real-life are designed for troop transport in addition to combat. This is also true in Crysis, though there is a higher emphasis on combat. APCs are highly destructive and the it's weapons will annihilate unprepared enemies. VTOLs and WZ-19 Attack Helicopters can be quickly destroyed by this weapon. Tanks and other APCs should be the only enemies that require the missile launcher to destroy.
Some APCs are amphibious, though not all, so make sure you know before trying to enter water. In water they can only travel at around 9 mph. Up to 17 if using the booster. When not in water they travel at 35 mph and 40 when using the booster.
In Crysis multiplayer a good strategy to clear a bunker is to try to fire the APC's rocket through the small "windows", as only the APC's ammunition can pass through them, detonate inside and cause massive splash damage to infantry inside.
|C4||Placing C4 on a patrol route can prove an efficient way of destroying an APC. Cloaking and waiting for the APC to come near and laying the C4 on the APC will also work.|
|Mines||Using mines is straightforward so long as the APC's path is known.|
|Missiles||It will take around two missiles to destroy an APC.|
|Tank cannons||It will take around two hits to destroy an APC, or one with M5A2 cannon shell.|
|MOAR||Like most vehicles, the MOAR will instantly freeze the APC, which allows any damage to shatter it.|
|Grenades||The main body of the APC is invulnerable to grenades, although they can damage the other components like treads, engine and turret.|
|Gunfire||APCs are highly resistant to gunfire. The Gauss Rifle will deal minor damage against subsystem components but cannot destroy the APCs.|
|Punches||Strength punches will do nothing to damage it.|
- APCs are invulnerable to grenades, while tanks are still surprising vulnerable to grenades.
- Previous model of the APC also exists. It has explosive reactive armor on the front, a small internal compartment, and relatively small turret. Surprisingly, it comes with textures, though unprepared.
- Crysis 2/3 APC's resemble Terrex AV81/Terrex 1 8x8 APC's.
- Generic APC is clearly based on M3 Bradley Infantry Fighting Vehicle.
- In Warhead, the APC's autocannon firing rate is slower.
|Vehicles in the Crysis series|
|Air||Attack Helicopter · VTOL|
|Land||APC · ASV · Civilian Car · Bulldog LTV · SPAAA · Tank · Truck|
|Sea||Civilian Speedboat · Hovercraft · Patrol boat · Small boat|
|Non-playable||Aircraft Carrier · Cruiser · Skylord · Destroyer · Jet · Alien Warrior|