Alien Beam
From Crysis Wiki
Alien Beam is the name given to the beam-like weapon used by certain Aliens in Crysis Warhead. The beam deals constant damage to anything caught in it.
| Alien Beam | |
| Damage |
Scout 20, Hunter Turret 10, Hunter 50 |
| Rate of Fire |
10 shots per second 0.3 second per shot for Hunter |
| Magazine Size |
Charging time of 2, 5.4 for Hunter |
| Maximum Ammunition |
Unlimited |
| Used by | |
[edit] Description
| Alien Beam | |
| Velocity: |
Instant |
| Explosion pressure: |
None |
| Minimum blast radius/Minimum pressure radius: |
Hunter 4 |
| Maximum blast radius/Maximum pressure radius: |
Hunter 6 |
| Damage Type: |
exp1_scout_beam |
| Used by: | |
The alien beam is a jagged, blue colored beam though the Red Hunter version is pink in color. The alien beam is has the damage of the MOAC, and the accuracy of the beam weapon. The beam however, unlike the other Alien weapons that are based on coldness, it is based on very high temperature, as everthing it hits starts to burn red and vaporize. There are also small auto-turrets place around the Red Hunter's attachments as defenses, these beams do lesser damage but they fire together at a certain angle, making them potentially dangerous.
[edit] Tactics
Because it is a beam weapon, to avoid its beam is similar to dodge the MOAR beam. The beam deals constant damage so do not stay for too long, try to find cover or eliminate the shooter using run and jump around tactic before they can do too much damage. The Red Hunter's main beam is even more powerful, should be avoided as quickly as possible, fortunately the Hunter will charge its beam before firing, this gives the player some time to run away, around or find a cover.
[edit] Trivia
- Red Hunter's beam comes from its back, not its mount.
- Sometimes the Red Hunter can shoot backward, this will happen if the player runs behind it.
- The weapon sound for the alien beam sounds like a water running.
| Weapons in the Crysis series | ||
| Sidearms | AY69 Micro Machine Gun · Fists · Pistol | |
| Assault Weapons | FY71 · Gauss Rifle · Grenade Launcher · Minigun · Molecular Accelerator · Molecular Arrestor · PAX · Precision Rifle · SCAR · Shotgun · Submachine Gun | |
| Explosives (non-grenades) | Anti-Tank Mine · C4 · Claymore · LAW · TAC Gun | |
| Grenades | Flashbang · Frag Grenade · Nano Disruptor · Smoke Grenade | |
| Non-equippable | Alien Beam · Autocannon · Gravity Bomb Launcher · Gauss Cannon · Shi Ten · Singularity Cannon · Smart Missiles · TAC Cannon · Tank Cannon | |
